![]() We've captured these proven qualities and folded them into an exciting new game. With their hallmarks of creative play, endless combinations, meta-game thinking and the potential for vast expansion, CCGs offer the best and longest-lasting experiences in gaming. In crafting the diverse world of Hylea, whether we are describing the Cosmos and creation story of Starfall or the jewelry of a Giant from the Northern Clans, we strive to have our passion and attention to detail reflect in every facet of story and art.įirst and foremost, Labyrinth is a collectible card game. We want that to shine through in Labyrinth. Together we are exploring this new frontier and discovering new possibilities for rich gameplay.Ĭreate an expansive world rich in culture-both magical and familiar We are happy that the creator of Ascension and Solforge, Justin Gary and his team at Stone Blade have joined us to add their decades of experience playing and designing CCGs to our own. The combination of tactical action with familiar CCG strategy opens the door to a new kind of adventure game. This also plays to our studio’s experience in making AAA action games. Every card is more than a means for achieving victory: it's also part of a living, breathing world. With the inclusion of a turn-based 3D combat system, we are excited to bring more action and tactical thinking to the battlefield, upending many conventions of traditional card games.
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